2011 League Rules


 

Overview

These PSSBL Rules have been ratified by the PSSBL Board of Directors. The Board of Directors has instituted these rules in the best interest of the League and the membership, in keeping with the duties and powers as defined in the League’s By-Laws. They are intended to supplement the Rules and Regulations of the Men's Senior Baseball League, which are normally published in the scorebooks supplied to the teams. Where there are inconsistencies, these PSSBL Game Rules shall apply. General Managers must direct each of their players to the PSSBL web site to review these rules before that player may play in a PSSBL game.

The Basic Rule “Sportsmanship”

The League subscribes to the highest level of sportsmanship. This means showing respect for umpires, opposing players, teammates, fans and the fields on which we play. Fighting, throwing equipment, deliberate efforts to injure another player, and excessive profanity are examples of poor sportsmanship, and that will not be tolerated. Players who fail to meet this standard of sportsmanship are subject to ejection from games and suspensions, as well as banishment from the League.

General League Rules

1.       Equipment

1.1.    Uniforms: With the exception of authorized taxi pool players, supply problems during the first 2-3 weeks of a season, or a special divisional rule, all players and coaches must wear full baseball uniforms to be eligible to participate in a game. A proper uniform is considered to be a matching jersey, baseball pants, baseball socks or stirrups, and cap. All teams must wear a Major League, Minor League, or Negro League replica uniform of either a past or a present team, determined by each division's choice. Players out of uniform will not be allowed to play. Pitchers shall not wear white or gray sleeves, batting gloves or wrist bands, or any other article which in the umpire’s judgment unfairly distracts the batter or impairs sight of the ball.

1.2.    Helmets: All batters, runners, and base coaches must wear helmets. Helmets with ear flaps facing the pitcher are required for batters.  Catchers are required to wear a protective helmet in the field. All base coaches are required to wear protective baseball helmets while on the field of play.

1.3.    Bats: Players may use either wood or metal baseball bats conforming to official standards and approved for use in the PSSBL, except that on all "wood bat weekend(s)" as declared by the League or Division, teams may only use wood or composite-wood bats. Individual divisions may, at their discretion, require the use of wood or composite-wood bats for the entire season and playoffs.

1.3.1. Official PSSBL Bat Standard. All bats used in PSSBL games must have a length-to-weight ratio not greater than minus three (-3). Acceptable examples: 34-inch/31-ounce, 33-inch/30-ounce, 32-inch/29-ounce, etc. All non-wood bats used in PSSBL games must also carry either the BESR (Bat Exit Speed Ratio) or BBCOR (Batted Ball Coefficient of Restitution) certification stamp. “Composite-wood” means (a) bats composed of more than one wood species, (b) wood bats with a special composite coating (such as the Louisville TPX composite wood bats) or composite wrapping on a wood handle, (c) wood bats with a composite core (such as the Baum bat), and (d) bats with a wood barrel and composite (graphite, carbon fiber, or fiberglass) handle.  Such bats must also have been certified through testing using the NCAA Baseball Bat Certification Protocol.

1.3.1.1 Altering of bats.  Bat shaving of a metal bat, corking of a wood or composite-wood bat, or rolling of a composite bat qualifies the bat as non-PSSBL standard and hence illegal for use in PSSBL play ("Illegal Bat").  Infractions and penalties apply for the use of an Illegal Bat.

1.3.2. Infractions. If the Illegal Bat infraction is noticed after a pitch has been thrown to the following batter, no penalty is enforceable against the previous batter. Enforcement of this rule is the responsibility of the opposing team, not the umpires. If there is probable cause for suspicion, a GM may request an interruption of play and examine an opponent’s bat at any time. 

1.3.3. Player Penalties: The following penalties apply if the use of an Illegal Bat by a player is discovered.

1.3.3.1. First offense: A batter who enters the batter's box with an Illegal Bat is declared out regardless of whether or not the ball is put into play.

1.3.3.2. Second offense by the same player: The batter is declared out and is subject to a 5-game suspension.

1.3.4. Team Penalties Following any infraction, the GM of the offending team is required to broadcast the penalty to the PSSBL Board of Directors in an e-mail message that will be forwarded to all other teams within that division. The following team penalties also apply for any Illegal Bat infraction.

1.3.4.1. First offense by a team: Warning issued to GM, no penalty.

1.3.4.2. Second offense by a team: The GM is automatically ejected.

1.3.4.3. Third offense by a team: The GM is subject to a 3-game suspension (carried over into playoffs if applicable).

1.4.    Footwear: Players may wear athletic shoes, subject to field-specific rules.

2.       Fields

2.1.    Care of Fields: The following rules apply to the care of fields used by the PSSBL:

2.1.1. Sunflower seeds are prohibited on the field surface or in the dugout at artificial surface fields.

2.1.2. Warm-ups, running, stretching, and pepper games (where permissible) shall always be in the outfield, and not on the infield or in front of the dugouts.

2.1.3. Batting cages shall only be used if a field permits such use, or by prior arrangement.

2.1.4. Players shall not hit or throw balls into fences as part of their warm-up.

2.1.5. Rake dirt out of and away from the grass.

2.1.6. Dugouts shall be cleaned and all trash shall be properly disposed of at the end of each game.

2.1.7. All PSSBL players shall be polite to field personnel. We are guests on their field (and can be uninvited).

2.1.8. No practice is allowed on a field after a rained-out game is declared.

2.1.9. All special rules that are posted or in effect for particular fields on which the PSSBL may play shall be observed. 

2.1.10.    On deck batters shall warm up on the dirt or designated surface, depending on field-specific rules. On deck batters may not warm-up on the grass!

2.2.    Alcohol and Tobacco: No beer or other alcoholic beverages shall be permitted on the premises where games are played, including the field area and parking lots. No player will be permitted on the premises under the influence of alcohol or illegal drugs. All tobacco products (including cigarettes, chewing tobacco, snuff) are prohibited on school property, including all school fields and parking lots.

2.3.    Personnel on Field and in Dugouts: For the safety of all concerned, as well as compliance with insurance requirements, only roster-listed players and authorized taxi-pool players shall be permitted on the field or in the dugouts during a game. Friends, kids, family, and batboys, etc. are expressly prohibited. If offenses are committed, the offending team’s GM may be subject to a 1-game suspension.

3.       Length & Completion of Games

3.1.    A Full Game: It is the objective of the League to ensure that every game is played to the fullest (nine innings or more, as needed,) and that there is a clear outcome. Due to field use, schedules, and budget constraints, this will not always be possible. This objective will not be met whenever a game is called “completed” by the umpires for either of the following conditions: Time Limits (rule 3.2,) and Rain, Darkness or Other Conditions (see rule 3.3).

3.2.    Time Limits: Subject to field- and playoff-specific rules, no new inning will begin after two hours (2) and fifty-five (55) minutes following the “play ball” call by the umpire. A new inning is defined as beginning when the pitcher throws his first warm-up pitch of the new inning. Some fields have shorter time limits which will apply as necessary.   Games will “drop dead” after three hours (3) and fifteen (15) minutes.

3.2.1.Games Called by Time Limits:  If a game is called by time limits (as defined in rule 3.2) and the inning has not completed (as defined in rule 3.6), then the score of this game shall revert back to the score at the end of the last completed inning.

3.3.    Rain, Darkness or Other Conditions: At the discretion of the umpires, a game in progress may be called, “completed” when they have determined that rain, lack of visibility, or other conditions result in unsafe conditions for those involved in the play of the game.

3.4.    Minimum Game Length: To become an “Official Game,” a game must be played for a minimum of 5 “complete innings” (see rule 3.6). If a game has been called “completed” by the umpires for conditions described in rules 3.2 and/or 3.3, and it has been played for the minimum length as described herein, it becomes an “Official Game" even if it is a tie. However, during the playoffs, all games will be played until a winner is decided. If a game is called by the umpires for conditions described in rules 3.2 and/or 3.3 and it has not been played for the minimum length as described herein, it becomes a "Non-Game" and will be rescheduled.

3.5.    Suspended Games: A "Suspended Game" is not considered completed and no winner is declared. During the regular season, there will be no suspended games. Games will either be “complete” as described in rule 3.4 or re-scheduled. During the playoffs, tied games that are called by the umpires for conditions described in rules 3.2 and/or 3.3 will be considered a "Suspended Game" and shall be finished when re-scheduled with the original players and lineup in place when the game was suspended. If all the original players are not available, then both teams shall be permitted to substitute players, subject to approval of the Commissioner.

3.6.    Complete Inning: A “complete inning” is one in which both teams have been put out three times, or one in which the visitors have been put out three times and the home team is ahead.

3.7.    Official Games: All games, once play has begun, will be considered either “Official Games”, "Non-Games" or “Suspended Games” (playoffs only), as per the above rules. An official game may end in a tie (see rule 3.8.) All “Official Games” are “in the books.”

3.8.    Tie Games: An Official Game in the regular season ending in a tie is considered “in the books,” and will not be rescheduled or completed at a later date.

3.9.    Length of Doubleheaders: Both games of a doubleheader will be Full Games, time permitting, unless tied. Total elapsed time from the "play ball" call by the umpire in the first game shall be no longer than 6 1/2 hours, and should follow the time schedule provided to each General Manager, and the umpires, at the beginning of the season. There shall be at least 20 minutes between games of a doubleheader unless both managers and the umpires agree on less time or special field rules are in effect, unless field-specific length of game rules need to be applied.

3.10. Hurry Up: Since we pay to play, and live with inevitable time limits, every reasonable effort should be made by both teams to speed up the pace of play between innings (see rule 5.4), and, between pitches.

4.       Pre-Game

4.1.    Number of Players; Forfeits: Teams must have a minimum of eight players for an official game to begin or proceed, and may borrow a ninth player from an opposing team with the opposing manager’s consent. If the team’s ninth player arrives after the start of the game, the borrowed player returns to his original team. A team having less than eight players at game time will be given a 15 minute grace period, except that this grace period will be 30 minutes for a scheduled 5:30pm or 6:00 pm weeknight start. If, at any time after the grace period, or during the game, a team falls below the required eight players, the game shall be declared a forfeit, and the team without the required number of players loses the game.

4.2.    Line-up Cards: Line-up cards specifying the starting offensive line-up, all other available players, and courtesy runners (if any) will be exchanged between managers and given to the umpire prior to the start of the game. Players arriving late may be added at the bottom of the lineup or substituted under normal rules. All substitutions must be reported to the opposing team.

4.3.    Scorekeeping: While both teams are encouraged to keep score, the home team is responsible for keeping the official scorebook. If the home team does not have enough personnel to keep the scorebook, the managers may agree to have the visiting team keep the official scorebook. It is the responsibility of both teams to see that their scorebooks match (at least in total runs scored per team per inning.).

5.       Play of the Game

5.1.    Line-ups and Substitutions: The following rules govern line-ups and all substitutions:

5.1.1. Minimum Line-up. The starting offensive line-up can have nine or more hitters (eight if the team has only eight players and is not loaned a ninth player per Pre-Game Rule A).

5.1.2. Adding Players to the Line-up. The offensive line-up can be expanded by adding players at the bottom of the order. Once expanded, the line-up cannot be reduced during that game. If a player cannot continue and the team has no available substitute, the team shall take an automatic out the first time that player’s spot in the line-up comes up. Thereafter, that player’s spot in the line-up shall be passed without penalty.

5.1.3. Re-entry in the Line-up. A player removed from the offensive line-up may re-enter in any spot in the offensive line-up after remaining out for one full cycle of the batting order following his/her missed turn at bat.

5.1.3.1. Example: If Sue bats for Jim, Jim cannot re-enter the order again until Sue's spot in the order comes up again. If Sue runs for Jim, after Jim has batted and reached base, Jim cannot re-enter the order again until Sue (or some other substitute batter) has batted in Jim's former spot (Jim’s first missed at bat), and then that spot comes up again, thus completing the cycle. This applies irrespective of when or whether the player may have been removed on defense.

5.1.4. Defensive Changes. Free and unlimited defensive substitutions may be made without regard to the offensive line-up, except that a pitcher removed as the team's pitcher (i.e. removed from the game) shall not return to that position in the same inning and may return to pitch only one time in the same game. However, as per major league rule 3.03, a pitcher may change to another position once per inning and then return to pitch in the same or subsequent inning, as long as he has not left the defensive line-up. A pitcher may change to another position only once during the same inning; i.e. the pitcher shall not be allowed to assume a position other than a pitcher more than once in the same inning.

5.1.5. Runner Substitutions. Before the game, each team may designate up to two players to have courtesy runners and must inform the other team and the umpire. That designation cannot be transferred to another player. The courtesy runner for any player so designated is the player who was the last batted out who is not already acting as a courtesy runner or the on deck batter. If the batter due up is at one of the bases as a courtesy runner, that courtesy runner shall bat, and the next courtesy runner will assume the previous courtesy runner's place on base.

5.1.6. Catcher Courtesy Rule. If agreed prior to the start of play by both teams, the game may be conducted using the “catcher courtesy rule” in order to speed up play. This means that if the catcher is on a base with two outs, he may be substituted from the bases with the last batted out so that he can expedite putting on the catchers gear for warm ups after the third out. This rule is entirely optional and is not encouraged or discouraged by the League. The failure to avail itself of the use of the “catcher courtesy rule” in a given inning does not waive a team’s use of said rule later in the game.

5.1.7. A team MAY declare at the time that lineups are exchanged prior to the start of play that any batting order position can be occupied by two (2) players in each such batting position. That is, 9A/9B, 10, 11A/11B, 12, etc. The first time that position 9 gets an at bat, 9A would hit and the next time this slot hits, 9B would be up. Then 9A hits the third time this spot in the order comes up, and so on, alternating between these two players throughout the game. Once a team declares the use of this A/B system, it must continue using it for the remainder of the game. Hitters in the A/B position may be pinch hit for, just as any other player.

5.2.    Slide or Avoid: Base runners must either slide or attempt to avoid a collision with a fielder attempting to make a play in the vicinity of a base. If no slide or attempt to avoid a collision is made in these circumstances, the umpire shall declare the base runner out. If no slide is made and a collision results which the umpire considers intentional, he may, at his discretion, eject the base runner. If a fielder is not in the vicinity of a base, or is obstructing the base path without attempting to make a play, he/she is not protected by this rule and bears equal responsibility for avoiding collisions. Neither the catcher, nor any other fielder, may block the plate or a base without the ball. The umpire should call a runner “safe” when, except for a fielder blocking the plate or base without the ball, the runner would have reached the plate or base safely.

5.3.    Decoy Rule: A defensive player may decoy a runner into sliding or altering his path to the base only if it serves a "strategic purpose" and the defensive player does not obstruct the base path without the ball. In the event of a decoy violating this rule, all runners shall be allowed to advance an extra base without risk of being put out. Examples of "strategic purpose" include when a defensive player, who sees a runner attempting to steal second base during a hit and run play, look supward into the sky and says he's got the pop-up when in fact the ball has been hit on the ground.  This is a legal decoy as it may cause the runner to retreat to first base and prevent him from advancing.  The defensive player who violated the decoy rule shall receive a warning and may be subject to ejection for a second offense.

5.4.    Pitching: Warm Up Pitches. A pitcher shall be permitted eight warm-up pitches, both upon entering the game, and at the start of each half-inning. If the umpire feels that a pitcher is trying to slow down the game intentionally, then and only then, he can lessen the amount of warm-up pitches to no less than five. The umpire also has the discretion to allow for as many warm-up pitches as necessary when a pitcher is substituting for another injured pitcher.

5.4.1. Intentional Walks. Intentional walks are permitted. To issue an intentional walk, the pitcher must pitch four balls. All pitches are live.

5.4.2. Hit Batters. Umpires have discretion to eject any pitcher who intentionally throws at a hitter. If a pitcher is believed to have intentionally thrown at a hitter, the League may take further disciplinary action up to and including banishment. Regardless of intent, if a pitcher hits four batters in a single game, he/she shall not continue pitching in that game. A pitcher so disqualified may remain in the game at another position.

6.       Post-Game

6.1.    Protests: Protests must be lodged with the umpire in charge prior to the next play. Protests may challenge the interpretation or application of a rule, but may not challenge a judgment call. A notation of the protest and circumstances shall be made in the official scorebook. The team lodging the protest must send a written protest to the Division Commissioner and the League President, with a copy to the opposing team’s general manager, postmarked or emailed within 48 hours of the game or the protest is waived.

6.2.    Reporting Scores: The winning team must report each game score by posting the results to the PSSBL website within 48 hours.

7.       Other

7.1.    Playoff Eligibility: In order for a player to be eligible for the playoffs with a PSSBL team, that player must be listed on the team’s roster with a “complete” registration status (i.e. active status, dues paid, and waiver signed), and must have been of such status with said team on or before July 15th of the same year.

7.2.    Team Playoff Eligibility: At the discretion of the Division Commissioner, with appeal rights to the PSSBL Board of Directors, any team forfeiting twice in a single season may be deemed ineligible for post-season play.

7.3.    Roster Termination (“Cut”) Letters: Every General Manager shall be required to send a “cut letter” to each player from his preceding year’s roster whose position on the roster is being terminated before start of play for the next season. Roster termination letters must be completed and mailed prior to the 10th day of January of the year in which the roster position in being terminated. A copy of each “cut” letter must be submitted to the PSSBL President or PSSBL Player Agent by the 14th day of January of the same year, or may be hand delivered at the next General Meeting. NO PLAYER MAY BE REMOVED FROM A ROSTER AFTER THE 10th OF JANUARY EXCEPT BY PERMISSION OF BOTH THE COMMISSIONER OF THE DIVISION IN QUESTION AND THE LEAGUE PRESIDENT. ONLY THE PSSBL-RECOGNIZED GM HAS THE AUTHORITY OR ABILITY TO CUT A PLAYER.

7.4.    Changes to Rules: All League rules are subject to change, if in the best interests of the League. Any change requires a majority vote of the PSSBL Board of Directors. Each Division may also change its own specific rules, provided these rules are not in conflict with or be deemed detrimental to the overall interests of the PSSBL, as determined by the PSSBL Board of Directors.

7.5.    Taxi Pool Usage: Taxi-pool players will not be allowed to pitch, unless agreed to by the opposing team’s GM or manager prior to the start of the game. Taxi-pool players are not eligible for the playoffs. See divisional rules for additional Taxi Pool Usage procedures, policies, and restrictions.

7.6.    Illegal Players: If an ineligible player is used in a game that team will forfeit the game (even if not protested by the opposing team) AND a 2-game suspension will be imposed for both the GM and the ineligible player. A $25 fine will also be assessed the GM. Note that the ineligible player’s suspension cannot commence until he/she has remedied the cause of the ineligible status.

7.6.1. It is the responsibility of the GM and/or player to confirm the receipt of payment or required forms or signatures by the League office. Mailing the payment/form the day of a game does not make the player eligible. Check the League web site rosters well in advance of your first game to ensure that all of your players are eligible to begin the season.

7.6.2. A player is defined as eligible to play if his/her roster status on the current League’s web site shows “Active” with a signed waiver and dues paid in full. Any other status than “Active” will mean the player is ineligible. As well, any player who is required to serve a suspension, regardless of the roster status shown on the League web site, is ineligible to play.

7.6.3. Any player who plays in violation of the PSSBL Taxi Pool Policy shall be considered an ineligible player.

7.7.    Missed General Meetings: Each GM (or a designated replacement) shall attend each scheduled General Meeting.  The GM is responsible for his replacement’s attendance. Teams who play on the evening of a General Meeting are excused from attending. Your commissioner will forward any important information discussed at meetings on these dates. For unexcused missed meetings, the burden of responsibility is placed on the GM to contact other GM’s or your commissioner to receive any information you missed.

7.7.1. If a team is not represented at a General Meeting, the fine shall be $25 for the GM. For a second offense, the fine shall be $50 for the GM with a 1 game suspension. For a third offense, the GM is immediately removed from his position. These penalties are the minimum as imposed by the league. Each Commissioner has the authority to increase these penalties if he so chooses.

7.8.    General Manager Conduct: Any general manager that is removed from position by the PSSBL board of directors or a division commissioner may not be reinstated as a general manager in the PSSBL until he/she is both a member in good standing with the PSSBL and his/her reinstatement is approved by the PSSBL board of directors.

8.       Discipline and Ejection

The following information represents the minimum standards or penalties imposed for ejections and/or any other disciplinary matters regarding PSSBL members. Each division may increase the severity of punishment with additional penalties or fines.

Ejections are to be reported by the affected player’s General Manager to their Division Commissioner, as well as the League Player Agent, within 24 hours or prior to the team’s next game, whichever comes first. 

8.1. Ordinary Ejections:  An ejection is considered “ordinary” if specified on the umpire’s report of the ejection or at the discretion of the Division Commissioner, League President, and/or PSSBL Board of Directors.
8.1.1. Minimum Penalties: All ordinary ejections are subject to the following minimum penalties, effective immediately upon occurrence:
·         1st ejection: A first ejection shall result in a one game suspension and a fine of $25.00.
 
·         2nd ejection: A second ejection shall result in a three game suspension and a fine of $50.00. 
 
·         3rd ejection: A third ejection shall result in a three game suspension and a fine of $100.00.
8.2. Non-ordinary Ejections: Ejections not deemed “ordinary” per the umpire’s report of the incident or at the discretion of the Division Commissioner, League President or PSSBL Board of Directors shall result in a suspension and fine greater than the minimum penalty required for an “Ordinary” ejection. The Division Commissioner, League President, and/or PSSBL Board of Directors have the discretion to determine the appropriate penalty and should penalize the player in accordance with their actions.
8.3. Extraordinary Verbal Assault, Excessive Abuse: Extraordinary Verbal Assault and/or Excessive Abuse may occur when a player engages in a verbal discussion with an umpire, player, field personnel or fan, or engages in excessive abuse of equipment, property, the dugout or the premises in general. The Division Commissioner, League President, and/or Board of Directors shall determine if a player’s actions fall under this category. An ejection, “ordinary” or not, is not required for a player to be found to have engaged in Extraordinary Verbal Assault or Excessive Abuse. An ejection of any type may also be found to have fallen under this category.
8.3.1 Minimum Penalties: All offenses of this nature are subject to the following minimum penalties, and may be added to at the discretion of the Division Commissioner, League President, and/or PSSBL Board of Directors, and are effective immediately upon notification (whether by ejection or by written notice from the PSSBL, whichever comes first):
·         1st Offense: A first offense shall result in a suspension of at least five games, and fines and/or damages.
 
·         2nd Offense: A second offense in the same season shall result in the player’s banishment from the PSSBL.
8.4. Fighting, Physical Threats: Fighting or attempting to incite a brawl, or physical and/or verbal intimidation—that which would put a reasonable person in fear for his or her safety — whether directed at an umpire, players, field personnel, fans, or any other person in the vicinity, shall subject a player to banishment from the league on the first offense. The Division Commissioner may recommend and the League President or PSSBL Board of Directors may banish a player for this offense.
8.5. Other Disciplinary Actions: Given the fact that the above disciplinary rules will not cover every possible situation that may arise, the PSSBL reserves the right to review and penalize any misbehavior which it deems detrimental to the welfare and reputation of the League. The PSSBL Board of Directors has the power to penalize behavior or levy fines or assessments as it deems appropriate (e.g. cases of property destruction, damage to League reputation, etc.). 
8.6. The Appeal Process:  For any penalty, the ejected player has a maximum of forty eight hours to notify the Division Commissioner, Player Agent, or the League President by telephone, fax, or email of their intent to appeal. No appeal can be made after this deadline. Once an appeal has been made, the player may continue to play until such time as his or her appeal is decided on. An Appeal will be heard by whichever “Appeal Panel” is applicable to the player’s situation:
·         Appeals of Single Game Suspensions or Individual Fines/Penalties: An appeal of a single game suspension or of an individual fine or other penalty will be handled by that Division’s Commissioner.
 
·         Appeals of 2 or 3 Game Suspensions and Accompanying Fines/Penalties: An appeal of a suspension of 2 or 3 games (including the accompanying fines) will be reviewed by a Commissioner of another division, as selected by the Vice President. 
 
·         Appeals of 4+ Game Suspensions and Accompanying Fines/Penalties: An appeal of a suspensions of four (4) or more games will be reviewed by a three-person panel of Board Members, none of whom shall play in the division in which the suspension was levied, as selected by the Vice President (who may sit as one of the three panelists
8.6.1 Umpire's Report: Unless it is found by the Appeal Panel that the umpire is obviously biased, great weight will be given to the umpire’s version of the incident.
8.6.2. Past Record and History of the Player: In considering a player’s appeal of the facts of the incident and/or the assessed penalties, the League may consider the player’s past history in the PSSBL.
8.7. Serving Suspensions: A suspension is to be applied to the next available game(s) that the player’s team is scheduled for. This may include carry-over into the playoffs and/or the following season. A player who plays for an additional team in another division only serves their suspension in the division in which the offense occurred. 
8.7.1. Multiple Team Exceptions: A player who does not play for two teams serves the suspension consecutively, even if he/she changes teams part-way through the suspension.  Additionally, a player who plays for two or more teams, and quits the team on which the offense occurred must still serve the remainder of the suspension with one of the teams on which he/she still plays. Finally, a player who quits part-way through a suspension, and then returns to the PSSBL at a later date must still serve the remainder of their suspension and pay any outstanding fines.
8.7.2. Double-Header Exception: A player who is ejected in the first game of a double-header may play in the second game only if his/her team will forfeit due to losing that player.
8.8. Monetary fines must be paid in full to the Division Commissioner and/or any member of the Board of Directors prior to participating in a game in the division where the offense occurred, regardless of whether the suspension has been served or not. Example: Player X must serve a 2 game suspension and pay $25. Player X takes 10 days to pay the fine, but his team plays 4 games over those 10 days. Player X is not eligible to play in any of those 4 games because he has an outstanding fine to the League.
8.8.1 With regard to players who are members of multiple teams, the PSSBL Board of Directors always has the power to extend the application of a penalty to all divisions in which a player is a member of, should the Board decide that such action is necessary. 

Divisional Rules

These rules are intended to supplement the rules of the Puget Sound Senior Baseball League and the Men's Senior Baseball League (published in the official MSBL scorebooks). Where there are inconsistencies, these divisional rules shall apply. The rules of Major League Baseball apply to all rules not covered in this document, the PSSBL playing rules, or the rules of the Men's Senior Baseball League.

Adams Division

1.       GAMES

1.1.    Playing Time

1.1.1. Each player in the Adams Division will be guaranteed a minimum of three (3) innings of defense, and one (1) at-bat, per nine-inning (9) game. No minimum is guaranteed for players who arrive after the first pitch of the game.  Teams may set this deadline to 30 minutes prior to game time if they wish, and if they submit their team rule in writing to the Division Commissioner. 

1.1.2. The manager will not force any player to play. 

1.1.3. It is not the intention of the Adams Division to guarantee that all players receive equal playing time.

1.2.    Defensive Lineup 

1.2.1. The defensive lineup is independent of the offensive lineup and may be changed at any time during the course of the game without notification to the umpires and/or the opposing GM.  All other League rules apply. 

1.3.    Offensive Lineup 

1.3.1. The offensive lineup (Batting Order) is independent of the defensive lineup and may be changed at any time during the course of the game. The opposing GM must be notified as well as the official bookkeeper. 

1.3.2. Any player who is substituted for by a pinch hitter may return to the offensive lineup after one full rotation of the lineup.  That is, the player may re-enter the lineup when the next opportunity for that player to bat would have occurred, and no sooner. (Example: Joe bats leadoff.  In his 2nd at-bat, he is pinch-hit for by Bob.  Joe can return to the lineup when he would have had his normally scheduled 3rd at-bat, or any time after that at-bat occurs). 

1.3.3 Any player who is substituted for by a pinch runner may return to the offensive lineup after the pinch runner has hit in that lineup spot’s next at-bat, and no sooner.  (Example: Joe bats leadoff, and reaches base.  Joe is pinch-run for by Bob.  Bob (or a pinch hitter who is not Joe) must bat at the next time the leadoff spot is scheduled to be at-bat.  Joe may re-enter the lineup after this at-bat has occurred). 

1.3.4. A player who leaves the batting order due to injury may not re-enter the batting order for the remainder of the game. 

1.3.5. Teams must bat a minimum of 9 players in the lineup if 9 players are available. If the game is started with 8 players, the team may play with an 8 man batting order, and must add players up to 9 batters as they arrive. Teams may start the game with more than 9 batters if they so choose. 

1.3.6. Once the game has begun, a team may extend the batting order from the bottom at any time, and must inform the opposing GM, umpire, and official bookkeeper. 

1.3.7. Anytime that the batting order is below 9 players, the team will record an out in the batting slot that was last vacated each time this vacated slot is scheduled to bat. Example 1: Team A starts the game with 8 players. Team A must record an automatic out when then 9th slot comes up for at-bat. Example 2: Team A starts with 9 players. Midway through the game, the player in slot 3 must leave the game. Team A must record an out each time slot 3 comes up to bat, unless another player shows up who can fill the slot. 

1.3.8. If a player must leave the offensive lineup for any reason other than an offensive substitution (pinch runner, pinch hitter), that player may not return to the lineup for the remainder of the game. 

1.4.    Pitchers 

1.4.1. Pitchers may not return to the mound after leaving the game.  However, a pitcher may be moved to another defensive position, and may still return to the mound, provided that the pitcher returns to the mound in the same inning.

1.5.    Base Runners 

1.5.1. A base-runner may have three different types of replacement runners: a substitute runner, the catcher’s substitute, or a pinch-runner. 

1.5.2. The purpose of the catcher’s substitute is to speed play in between innings. When there are two outs and the catcher reaches base, the catcher may opt to use a substitute runner. This substitution is optional for the offensive team. It does not need to be agreed to by both managers. There are no running restrictions for the catcher’s substitute runner. 

1.5.3. The purpose of the substitute runner (declared or undeclared) is prevention of injury and/or aggravation of an existing injury. This substitute runner may not attempt to advance from the time that the pitcher takes the rubber until the time that the pitch crosses the plate. Essentially, the substitute may not initiate a steal on the pitch.  If a substitute runner attempts to steal, a warning will be issued to the team.  Any subsequent attempts to steal by that team’s substitute runners will result in that runner being declared out.  (Example 1: Joe is a substitute runner on 1st.  The pitcher pitches the ball, and it gets past the catcher for a Wild Pitch.  Joe may advance.  Example 2: Joe is a substitute runner on 1st.  The pitcher makes a move to 3rd base.  Joe may advance if he wishes, since the pitcher has put the ball in play.  Example 3:  Joe is a substitute runner on 1st.  The pitcher pitches the ball and the catcher catches it.  The catcher isn’t paying attention for some reason, and Joe may advance if he wishes, as the ball is in play.  Example 4: The pitcher is wandering around the mound, off the rubber.  The ball is in play, so Joe may advance if he chooses to do so.) 

1.5.4. A team may declare a maximum of two players that are eligible to utilize a substitute runner, should those players reach base safely during the course of the game. These players must be declared to the opposing GM, umpire, and official bookkeeper prior to the first pitch of the game. Once the first pitch has occurred, no players may be designated for eligibility to utilize a substitute runner. Exception: A team may request to utilize a substitute runner for a player who receives an injury (but does not leave the lineup) during the game. This request must be approved by the opposing manager, and the umpire and official bookkeeper must be notified. 

1.5.5. A batter who is eligible to use a substitute runner must touch at least 1st base and “time” must be granted before he/she may be replaced by a substitute runner. 

1.5.6. Any substitute runner must be the last player in the lineup to be declared out. 

1.5.7. A substitute runner does not have to be used in every single incident. A player, even though designated to have a substitute runner, may run for himself, if he/she sees fit to do so. If so, he/she shall have no running restrictions. 

1.5.8. If a pinch-runner is used, the pinch-runner must be out of the lineup at that time, and must assume the position in the lineup of the player for whom he is running the next time through the batting order.

1.6.    Forfeits 

1.6.1. A team that forfeits a game will automatically lose its 1st round draft position in the next draft, and the GM will be suspended for one game. For an additional forfeit, the team will lose a buddy pick from the next season, and the GM will be suspended for two games. If no 1st round pick is available due to a previously executed trade, then the 2nd round pick will be used. If no 2nd pick, then 3rd, etc. If there is no draft pick available for use, either because they have been traded away, or the Commissioner determines that the division will not be drafting down to a 3rd or 4th round (or more), then the Commissioner may levy a disciplinary action of his/her own choice. 

1.6.2. In the event of two forfeits in a single season, the status of the team and the general manager will be reviewed by the Commissioner, and reported to all other GMs. The team in question will be automatically eliminated from the playoffs, and additional disciplinary action may range from a mandatory resignation of the team’s GM up to a mandatory disbanding of the team. Any additional disciplinary action will be determined by the Division Commissioner and approved by the League Board of Directors. 

1.6.3. There are no limitations to the maximum number of players a team may carry on a roster, and plenty of taxi-pool players. Thus, there is no reason to ever forfeit. However, if circumstances are deemed extraordinary, a team’s GM may appeal the penalties in rule 1.6.1 to the Commissioner. This appeal is only possible for a first forfeit. 

1.6.4. Any forfeit by a team will subject that team to potential assignment of taxi-pool or other available players to the team’s active roster for the remainder of the season, at the discretion of the Division Commissioner. 

2.       ROSTERS 

2.1.    Buddy picks 

2.1.1. The Buddy Pick Season is defined to begin on the day of the first PSSBL General Managers Meeting following the conclusion of all Divisional Playoffs. The Buddy Pick Season will end once the team in question has completed its last playoff game. 

2.1.2. Buddy Picks may be used at any time during the season defined in 2.1.1, and the team exercising that pick must inform the Commissioner in writing. 

2.1.3. Buddy Picks will be awarded to each team at the first General Managers Meeting following the conclusion of the playoffs. 

2.1.4. All teams finishing at or above a .667 win percentage will receive one buddy pick, and may trade in their First Round Draft Pick for a second buddy pick. 

2.1.5. All teams finishing under a .667 win percentage will receive two buddy picks, except for the last place team which will receive three buddy picks. 

2.1.6. The Commissioner may at any time choose to award an additional buddy pick to any team having less than ten active players on its roster. 

2.1.7. The Commissioner may at any time choose to award an additional third buddy pick to a team performing poorly that was not the last place team. 

2.1.8. Buddy picks may not be traded, transferred, or carried forward to another season. 

2.1.9. No player chosen as a buddy pick be traded in his first season of play. 

2.1.10.Players who receive a draft number at the PSSBL Draft are not eligible for buddy picks.

2.4.    The Draft 

2.4.1. Draft order will be determined by playoff seeding, which will take into account overall W-L

Records and any needed tie-breakers. Teams will draft in reverse order, with the lowest seeded team drafting first, and the highest seeded team drafting last, per round. Existing teams entering the division for the first year will be added to the end of the draft list for each round. 

2.4.2. Teams will take turns selecting their draft picks until all teams have declined to participate in a round. Teams are not required to draft any players, provided they already have a minimum roster size of paid/registered players by the end of the draft. 

2.5.    Immediate Family Members 

2.5.1. A family member, for the purpose of this rule, is strictly defined as a parent, sibling, child or spouse. 

2.5.2. The team may immediately obtain the family member of the drafted player, and must first spend a buddy pick to do so. If no buddy picks are available, the team will lose its next available draft pick. 

2.5.3. A team may add a player to its roster that is an immediate family member of a returning player without expending a Buddy Pick or subjecting the player to the PSSBL draft. These picks must be added to the team before the season’s draft. A team may only use this rule once per season (as defined in the Buddy Picks section). If a team seeks to add a family member during the season, the team must have a ¾ majority vote from its players in favor of the acquisition and receive approval from the Adams Division GMs and Commissioner. 

2.6.    Taxi-Pool Use 

2.6.1. A GM or manager of a team should never allow his team to forfeit a game through being unable to field a team on-time. The penalties are discussed Forfeits section of the Adams Division rules, and are severe. The GM has access to the Taxi-Pool of players in order to prevent this from ever being an occurrence, and is expected to know in advance whether or not he will have enough players available and take steps to procure players from the Taxi Pool. 

2.6.2. Taxi Pool players will be obtained by contacting the Player Agent. The Player Agent (or the Commissioner, if the Player Agent cannot be contacted) should be given at least 48 hours’ notice. Teams that provide 48 hours’ notice or greater to the Player Agent will have grounds for appeal of any penalties regardless of whether it is the first or second forfeit. 

2.6.3. A team must get a new list every time it needs a player. The list, in whatever form, must be brought to the game and surrendered to the opposing GM or manager upon request. Teams may not contact the same players repeatedly. If you believe a taxi-pool player was used illegally, contact the Commissioner and an investigation will be made. 

2.6.4. Taxi-pool players will not be allowed to pitch, unless agreed to by the opposing team’s GM or field manager (in the absence of the GM) prior to the start of the game. 

2.6.5. Teams may only contact players provided by the Player Agent or Commissioner for Taxi Pool use. An exception will be made if you called the Player Agent at least 48 hours in advance of the game and you were not able to get any taxi pool players to turn out. You must call the Commissioner before the game and get a verbal OK to call a player known to you. The contacted player may only play if they are the 8th or 9th player. As soon as you have 9 eligible players, the contacted player must then leave the game.

2.6.6. Using an ineligible player will result in your team forfeiting that game, at minimum. 

2.6.7. All taxi-pool players utilized must meet all player eligibility restrictions for the Adams Division. All Taxi Pool players must be paid and registered members of the PSSBL Taxi Pool or paid and registered members of a PSSBL Team 

2.6.8. All taxi pool players asked to participate in a game will be guaranteed three innings of defensive play and will be in the lineup for the entire course of the game, with the exception of injury. 

2.6.9. GMs must report the names of taxi pool players on the lineup card at the beginning of the game. Winning teams must report any taxi pool players utilized by either team when officially reporting the scores of games. 

2.6.10.    A team using a taxi-pool player must bat every available roster player in the batting lineup, including, of course, the taxi-pool player. 

2.6.11.    Taxi-pool players are not eligible for the playoffs. 

2.7.    Rejoining a Former Team 

2.7.1. Any player who does not meet the definition of a Returning Player (2.7.2 below) by the end of the season is no longer a member of that team (not a returning player) and may be buddy picked by any Adams Division team. 

2.7.2. A Returning Player is defined to be a player who was an Active/Paid or Inactive/Paid roster member of a team in the previous season. 

2.7.3. A Returning Player who chooses to remain Unpaid for the following season will lose his returning player status at the end of that following season, and will be available to be obtained by any other Adams team. Prior to the expiration of that player’s Returning Player status, trades must be explored with the team that still owns the rights to the Returning Player.  GMs are strongly encouraged to make trades in this situation. (Example: Player A ends the 2007 Season for Team X but chooses not to return in 2008. The player still has the option of becoming Active/Paid or Inactive/Paid during 2008 and retaining his Returning Player status into 2009.  If Player A does not do so, Player A will no longer a Returning Player, Team X will no longer own the rights to Player A, and any Adams Division team may buddy pick Player A). 

2.8.    Trades 

2.8.1. A player may only be traded with the consent of the player. The division will attempt to accommodate player requests to change teams, so long as the change is not initiated by one of the other existing teams, and so long as the team losing the player is adequately compensated. 

2.8.2. Trades must be approved by all players involved, and both GMs. As well, the Commissioner may defer approval of a trade to determine if it is beneficial to all parties involved, including the Division. 

2.8.3. All trades must be filed with the PSSBL Player Agent on the proper form in order to be official. 

2.8.4. Draft choices are allowed as compensation in trades. 

2.8.5. Buddy Picks may not be used as compensation in trades. 

2.9.    Cuts 

2.9.1. Cuts can be made at the discretion of the GM, keeping in mind the best interests of the team and the player. 

2.9.2. Cuts may only be made between the end of the season (after the Adams Division Championship game) and the League cut deadline (See League Rules). 

2.9.3. Cuts must be submitted in writing (email is allowed) to the Division Commissioner, PSSBL Player Agent, and Player whis is to be cut.  The Commissioner shall not defer a cut proposal without extreme reason to do so and such a deferral must be approved by a vote of the Divisional GMs. 

2.9.4. Cuts that are proposed after the League cut deadline (See League Rules) or are proposed during the regular season may only be proposed in the interest of maintaining team chemistry or for extremely poor behavior. Such a cut proposal must be approved by the Division Commissioner. The GM requesting a cut is strongly encouraged to explore trade options or suspensions prior to proposing a cut. In this way, all options will have been explored before taking extreme measures. 

2.10.    Waivers 

2.10.1. An Adams Division player who has been cut may be acquired by another Adams Division team without use of a Buddy Pick. 

2.10.2. Teams will have one week following the official cut notice sent by the Commissioner to register their interest in a cut player. This must be submitted to the Commissioner in writing. 

2.10.3. The Commissioner will broker the transaction by informing the cut player of all teams that have given written notice of interest in that player. The player has the right to choose which team he or she will join if more than one team is interested. Furthermore, the cut player may choose not to join any team. 

2.10.4. A cut player may only be acquired in this manner during the time period starting when he or she is cut, and ending when the next season begins. Exception: A player who is cut with less than one week before the start of the next season will be eligible to be acquired during the one week waiting period. If no team submits interest during that time, his or her eligibility to be acquired via the Waivers system will expire. 

3.       POST SEASON 

3.1.    Play-offs 

3.1.1. Playoff seeds are determined by order of regular season finish. All teams will be eligible for the playoffs. 

3.1.2. The play-offs shall be a double elimination tournament until a champion has been determined. 

3.1.3. If two, or more, teams finish the season with identical regular-season records, the following tiebreakers apply (in order): 

·                  Number of wins vs. Tied Opponents 

·                  Number of Runs Scored vs. Tied Opponents 

·                  Coin Flip (2 tied teams) or Rock-Paper-Scissors (3+ tied teams). The Division Commissioner shall attempt to perform this with the tied team GMs in attendance. If the tied team GMs cannot be brought together in time to resolve the tie, then the Commissioner shall break the tie on his own and inform the teams of the outcome.

4.       GENERAL DIVISION RULES 

4.1.    New Teams 

4.1.1. A new team to the Division must first gain the approval of the Commissioner, and of the PSSBL Board of Directors. Barring a mandate from the Board of Directors, a new team must also receive a majority vote of the Adams Division GMs.  In preparing for this vote, GMs should consider the competitiveness of the team in question and ensure that new teams entering the Adams Division will be able to compete effectively. 

4.2.    General Manager’s Meeting Attendance 

4.2.1. Teams are expected to send a representative to every General Managers’ meeting. A General Manager whose team is not present at two Calendar Year meetings will be required to replace the General Manager before the next General Managers’ meeting occurs. If the team fails to select a new General Manager, the Division Commissioner may appoint one for the team. 

4.2.2. Additional League penalties may apply in addition to these specific rules. 

4.2.3. Only GMs are allowed to vote on Divisional issues. Proxies and/or representatives for a team are not allowed to vote.  Exception: The Commissioner may report the vote of a team, provided that it has been submitted to the Commissioner in writing. 

4.3.    Naming Convention 

4.3.1. Teams shall use any name allowed by the PSSBL. Inaugural year (2008) teams are grandfathered in if they do not meet the naming convention. Teams shall choose a name that is not already in use by another PSSBL team.  An exception may be made for new teams that are affiliated with a team of the same name in another division. 

4.4.    Wood Bat Games 

4.4.1. Wood bat games may or may not be played. The number of games to be played with wood bats will be determined each year by a vote of the Divisional GMs. 

Adirondack Division

1.       Games 

1.1.    Playing time 

1.1.1. Each player (unless injured) in the Adirondack Division must play a minimum of three innings on defense with one at bat per nine-inning game.  Some games may be completed prior to the play of nine innings, so the field manager should take this into account and make sure players get the required playing time before a time limit is reached. Every eligible player who was available at game time must get their first plate appearance before any other player in the lineup comes up for their third appearance. 

1.1.2. If a player comes to a game with an injury and is not going to play in the field or is not going to bat, this must be reported to the opposing field manager prior to the start of the game. 

1.1.3. In the event that a player is injured during a game, the player may leave the offensive line-up without penalty, provided there are not eligible, available players to take his place. Players who must depart early may also be withdrawn from the lineup without penalty.  The departing player’s turn at bat will be skipped without recording an out, with the provision that this does not apply where the departing player has been ejected by the umpire.  In the case of an ejection with no eligible offensive replacement players, an out will be recorded the first time through the order at the ejected players turn in the order. 

1.2.    Base Runners 

1.2.1. A base runner may have two different types of replacement runners:  a courtesy runner or a pinch runner. 

1.2.2. A maximum of two players may request courtesy runners, should they safely reach base during the course of the game.  They must be declared prior to, or at the time of, the exchange of line-up cards, prior to the start of the game.  Once the first pitch has been thrown, this right is considered waived.  After that, additional courtesy runners are permitted for players injured during the game or injured players in excess of the permitted limit of two. These must be approved by the opposing manager and are restricted in their ability to steal. 

1.2.3. The purpose of the courtesy runner is prevention of injury and/or aggravation to an existing injury.  The two declared courtesy runners are like any other runner; therefore they can steal.  A courtesy runner added during the game due to an injury cannot steal, but can advance on a full windup, errant pickoff attempt, wild pitch or passed ball. 

1.2.4. The courtesy runner shall be the player who most recently batted and who was not on base at the start of the play.  

1.2.5. A batter must touch 1st base (or 2nd or 3rd base if there is an extra base hit) and “time” must be granted before he is replaced on the base.